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 Tenketsu Sealing (WIP)

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Bar Gameron




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PostSubject: Tenketsu Sealing (WIP)   Sun Dec 28, 2014 9:41 am

Jutsu name: Tenketsu Sealing

Rank: Varies
Specialty: Taijutsu
Element: NA

Chakra usage: Up to ten (10) per successful strike
Energy usage:
Health usage:

Damage: For every Chakra used, do one (1) Chakra damage and half that amount, rounded down, in Energy damage.
Heal amount: NA

Jutsu Health: 1
Range: Melee
Size: Maximum eight centimeters in length, 0.25 mm in diameter
Duration: Special
Cooldown: None
Usage Limit Per Topic: No limit

Visual effect: White chakra from the practitioner's tenketsu, usually the palms or fingertips, though knees, elbows, and kicks are not unusual. To conserve chakra, practitioners strive for the minimum chakra necessary to achieve the desired effect, with the ideal of an acupuncture needle in thinness.

Additional effects: Requires bodily contact. The lightest touch through clothing is enough. Dodging, avoidance, running away, chakra-based protection, and chakra-proof armor are the only defense. Chakra and Energy damage cannot be restored or charged by normal means. Healing afterwards requires Medic-Nin techniques or a topic describing an hour of rest in non-medic-nin professional care per tenketsu sealed. Simply re-opening or re-closing the tenketsu is not enough: As the saying going, Crying over spilled milk only makes it saltier.
Due to growing Medic-Nin research and more intelligent selection of which tenketsu to target for maximum effect, more and more practitioners have found that where they used to commit to as many as 128 strikes to defeat a single enemy, instead a single strike to an enemy's dominant Taijutsu limb, a pair of strikes to a Ninjutsu-specialist's hands, or a slap over the eyes or mouth of a Genjutsu-user was sufficient to disable.
Back then, the enemy adapted to the old techniques by blocking the then-critical first strike. Practitioners adapted as well, with a two-fold strategy: Overwhelming the enemy with a barrage of feints to create an opening, including making use of Dopplegangers and Shadow Clones, and turning the Tenketsu Sealing style into a one-sided battle of attrition; and delivering the needle of chakra with a wider variety of tenketsu in the body, namely the points of the elbows, the kneecaps, and most of the tenketsu on the bottom of the feet, thus incorporating kicks into the style. One barefoot practitioner is notorious for stomping on his opponent's feet and toes.

Favored tenketsu to seal include the ulnar nerve in the elbow, commonly called the "funny bone," the nerve in the crook behind the knee, wrists, hands, eyes, nose, mouth, lungs, heart, or any of the tenketsu in the brain.

Requirements: Must be born into Gameron Clan. Variable WC.

Rank E (250 WC)
=
Palm Bottom: Most Gameron Clan start by learning this, the basis of all other strikes. Practitioners strive to use the minimum chakra necessary to form a needle the width of an acupuncture needle, and deliver a single strike with the tenketsu in the center of the palm or the fingertip with speed and accuracy, while not being struck themselves. Once successfully trained, personal development of one's combat style allows the practitioner to deliver the needle of chakra from other tenketsu, within reason. For instance, shoulder-charges are heavily discouraged, as this is a "brute force" move. Nor would it make much practical sense to practice sealing an opponent's nose by using the tenketsu in one's anus. lol!

Twin Strike: Two strikes. Practitioners strive for greater speed, for this kata is expected to last the same duration as a single strike. In the past, this has been accomplished by Shadow Clones, alternating palms or fingertips, a simultaneous kick, two kicks, and the meeting of knee and elbow in what an earlier generation would call the Intersection Method, among others. Regardless of the number of strikes, the relevant stats of the needle(s) of chakra remain the same.

Rank D (500 WC)
=
Quad Strike: A pair of Twin Strikes. Same duration as above. The most basic barrage. Usually, this is delivered one to each limb, though variation is accepted.

Octopus Strike: A pair of Quad Strikes. Same duration as above. At this level, unless you were surrounded by no less than eight enemies of equal strength AND succeeded in disabling all of them, most clan elders would accuse you of showboating or wasting chakra, depending on whether or not they liked you. Some elders would criticize said ninja ANYWAY, just for allowing themselves to be surrounded.


Last edited by Bar Gameron on Tue Jan 06, 2015 11:10 am; edited 9 times in total
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PostSubject: Re: Tenketsu Sealing (WIP)   Mon Dec 29, 2014 6:45 pm

pompoms lol xD

ok, here are my comments:

I would make it at least 1 chakra, per attempted needle chakra thingy attack, otherwise you ONLY pay for the ones that actually land a hit, and you can miss as many times as you feel like with no cost for trying. if you were launching a fireball you would pay chakra for trying, even if you miss

i would give it a maximum distance it can reach from your body, perhaps one that increases with rank. it seems a little silly for the needles to be able to reach through, for instance, 1 foot thick armour, unless you have made the needles a lot stronger. keep in mind most chakra based attacks do end up interacting with the physical world, or at least, they would.

in the very least for balance purposes, sealing tenketsu by itself is pretty strong, health based damage should be for higher level techniques imo

i would make the durations of sealing and stuff based on posts, or maybe topics, time is subjective here

also, i would limit the usage to the hands for the most part, as those are apparently the easiest place for chakra control. otherwise, if someone else tries to sneak in a punch on you, even if they avoid your blocking motion.... yeah
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PostSubject: Re: Tenketsu Sealing (WIP)   Tue Dec 30, 2014 10:52 pm

Made a few tweaks. What do you think about these strikes doing a certain number of chakra damage, instead of what I got here? Just bouncing ideas around, lemme know.
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PostSubject: Re: Tenketsu Sealing (WIP)   Wed Dec 31, 2014 4:26 am

that might not be a bad idea, having a certain amount of damage done instead would probably be easier to balance than disabling most forms of jutsu
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PostSubject: Re: Tenketsu Sealing (WIP)   Wed Dec 31, 2014 6:01 am

... So gimme a goddamn number.
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PostSubject: Re: Tenketsu Sealing (WIP)   Thu Jan 01, 2015 6:53 am

chill dude ^_^

lets say 2 chakra for 3 damage, which can be performed on top of your basic attacks if wanted. higher levels will be allowed bigger numbers.

if you want jutsu to actually target tenketsu that might work as a higher rank jutsu, say B+, possibly A+ depending on potency

also, how long will the chakra needles be?
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PostSubject: Re: Tenketsu Sealing (WIP)   Sat Jan 03, 2015 6:24 am

No offense, but spending two Chakra to do three Chakra damage sounds like a pretty shitty deal to me. These needles are maybe one or two inches long at the most, thin, and not designed to last beyond the milliseconds necessary to deliver their damage. Foot-thick armor? You might as well carry around a brick wall, you won't be doing much moving, much less attacking. Furthermore, Tenketsu Sealing can be blocked by chakra-based defenses, such as Earth Release: Iron Spear or Susan'oo. At that point, your only recourse is countering the Element, or run away until the opponent runs out of chakra, energy, or health. You can also counter any Tai with Genjutsu, not all of which is Sharingan-based.

Finally, doing Chakra damage with Tenketsu sealing is pretty weak. According to Combat Rule 3, even at zero Chakra, my opponent can still charge up Chakra, can still attack and block, can still move, and can still run away. Unless you want to expand the definition of chakra manipulation used in Tenketsu Sealing so as to re-categorize it as a Nin-Tai, I can't even do Health damage. I can force my opponent to block, and thereby deplete his Energy, but the rules don't state what happens when you try to attack or block with not enough or no Energy left.

Give Tenketsu Sealing the ability to deny the opponent's ability to charge up Chakra, or recategorize it as a Nin-Tai so I can do Health damage, or clarify what happens with little to no Energy and give me Energy damage, and I might consider making your job easier, but not at the cost of making it pointless for me to even use Tenketsu Sealing, much less fight.

If we need to stage a mock-fight, and test out various systems, I'm free tomorrow.
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PostSubject: Re: Tenketsu Sealing (WIP)   Sat Jan 03, 2015 6:55 am

im sorry i shoulda clarified some of my points, 2 chakra for 3 damage, this was intended to be for the lower level stuff, doing (additional) damage to health, probably as a d rank, the c rank having a better ratio and larger numbers

i dont have time for more atm i will edit this post tomorrow with other stuff i can think of, etc.
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PostSubject: Re: Tenketsu Sealing (WIP)   Mon Jan 05, 2015 4:47 am

(long post, sorry, there is a fair amount of setting up that should make later stuff for this clan much easier. I was going to edit my first post but figured you might not see that so… made a new one Very Happy )

A lot of the stuff you bring up are things that would be good to mention in your main app. They can vary between levels and specific jutsu. Sometimes to counterbalance a stronger effect for a stronger jutsu you might weaken the normal stats for the chakra needles, or such, for instance.

Things you brought up that I would like added into the app would include:

How long (physically) the chakra needles/blades are (we got width already I think)

How long they last (the duration of a single strike if used?)

How strong they are (in case the opponent blocks with something)

The wc required to achieve different levels (only for here, other jutsu/levels would have their own wc)

Requirements besides WC to learn the different levels

(this is small but) you might want to clarify when the chakra needles can be formed (like, how late into the attack), and whether there is a cooldown and/or limit for making needles

***************
The lowest level techniques should have a relatively small gain, but can also have a much smaller cost, higher level techniques should be fine to do stronger effects like sealing tenketsu for long periods of time.

You could probably extend this bloodline (perhaps in separate registrations) to yes, include attacks on energy, also variations on the use of the chakra needles themselves, either making them stronger and possibly able to damage physical objects beyond the target, forming actual blades, i.e. swords, making throw-able needles that hold together, there is probably a lot more I have not thought of yet. Some of your higher level jutsu could potentially be used to attack multiple stats of the opponent, so that you have a better chance against more types of opponents, or reduce their recovery rate (to 0 potentially Very Happy )

Related to this, if you intend to have all the stats for the chakra needles be the same regardless of level, you may want to state that somewhere, otherwise, you might want to specify the stats/sizes, etc. of the needles at other levels beyond the first.

These details would be more obvious to us, as we are the ones talking it over, but someone else joining your clan might not read all of this, and/or intend to abuse some details left out, so better to try to close the potential loopholes or such now I think, sorry.

Also, you may want to leave it at the first two levels of chakra sight martial arts first, and then extrapolate from there, so it is easier to get something started Razz

p.s. about the energy thing, I will ask Faye but probably it would be a post void
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PostSubject: Re: Tenketsu Sealing (WIP)   Tue Jan 06, 2015 11:02 am

First draft of potential Chakra cost. First draft of potential damage stats. Tweaked length and width. Confused about duration, as while the strikes occur within a post, the effects last for the topic. Added a 1 health stat to the tech, but not happy about it. Added WC to both jutsu. Cooldowns or needle limits already stated. Explicitly stated that all needles were the same stats. Trimmed Rank C jutsu, to make it easier to get things started.
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PostSubject: Re: Tenketsu Sealing (WIP)   Thu Jan 08, 2015 6:09 am

by duration i had meant how long the needles last, since for these first two, the sealing isn't really happening yet.

also, under additional effects:

"The lightest touch through clothing is enough. Dodging, avoidance, running away, chakra-based protection, and chakra-proof armor are the only defense." - i would edit this area to just say that the attack can connect even through solid objects, up to the length of the needle

also, you might want to add a note about the tenkutsu targeting techniques being in derived jutsu, as the first two detailed here are doing damage numbers

damage you could bump up to 1 chakra and 1 energy per chakra spent, added on to the basic strike if applicable, otherwise it seems a little too small imo even for this level of technique

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PostSubject: Re: Tenketsu Sealing (WIP)   Thu Jan 08, 2015 2:12 pm

I'm going back to sealing tenketsu/disabling limbs and jutsu. Without the RP restriction of targeting tenketsu, basically this is a bad implementation of chakra draining, without even the benefit of absorption. Would appreciate counter-arguments, rebuttals, concession offers, or other complicated multi-syllabic words.
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PostSubject: Re: Tenketsu Sealing (WIP)   Fri Jan 09, 2015 6:41 am

I do not mind changing back personally, as it is hard to get a useful or meaningful number on such a low rank technique. however, i would say that semi-permanent tenketsu sealing should be left to higher rank jutsus, for now probably keeping the opponent from charging chakra/energy, or keeping them from casting jutsu above a certain rank, would probably be appropriate for E and D rank jutsu, provided that the effects of such are relatively short.
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