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 Jutsu/Element/Speciality Rules V1

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Faye Ashikimoto

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PostSubject: Jutsu/Element/Speciality Rules V1   Sun Dec 14, 2014 2:11 am

Jutsu Basics

Note: Jutsu speeds will generally be equal to the user’s speed. Unless specified otherwise, everyone's speeds are the same.

Note 2: You cannot have two jutsu active at the same time if these two jutsu contradict each other - for example, by covering up for the weakness of another jutsu, or if the two require different handseals, etc.. [For instance: Susano'o may reduce the user's health over its duration. This means you cannot activate any jutsu during its duration that allows you to regenerate health]


----Jutsu Caps for Each Rank----
Spoiler:
 


----Learning Jutsu----

To learn a jutsu, you must fulfill all requirements needed for it. For the most part this will include specialties, elements, sometimes clan membership, and so on.

Word Count Requirements for Learning Jutsu:
- E Rank jutsu: 250 words
- D Rank jutsu: 500 words
- C rank jutsu: 750 words
- B rank jutsu: 1000 words
- A rank jutsu: 2000 words
- S rank jutsu: 3000 words

- This word count requirement is halved if you are taught the jutsu by someone who already knows it.


----Jutsu Creation----

Here are some rules for the different ranks of Jutsu: (Replace 'Chakra' with 'Energy' if the technique is purely Taijutsu-based - it is also acceptable to meet the 'minimum cost' with a combination of both chakra and energy if the Jutsu is a mix of Ninjutsu and Taijutsu)

- E Rank jutsu: Chakra costs are between 1-5. No specialty.
- D Rank jutsu: Chakra has a minimum cost of 6. No Specialty required.
- C rank jutsu: Chakra has a minimum cost of 11. No Specialty required.
- B rank jutsu: Chakra has a minimum cost of 21. Specialties are needed.
- A rank jutsu: Chakra has a minimum cost of 31. Specialties are needed.
- S rank jutsu: Chakra has a minimum cost of 41. Specialties are needed.

Due to the focus on Roleplaying as opposed to stats, boosts to speed via jutsus will not be allowed. Some boosting of health, chakra, or energy will be allowed, but not a lot, if at all.

- All powerful jutsus must have a stated weakness.

Template for making Jutsu
Code:

[b]Jutsu name:[/b]

[b]Rank:[/b]
[b]Speciality:[/b]
[b]Element:[/b]

[b]Damage:[/b] (how much damage the jutsu causes, if any)
[b]Heal amount:[/b] (if the jutsu does not deal damage, it might heal. Put none or 0 or - if this jutsu does not heal.)

[b]Jutsu Health:[/b] (if applicable – Fireballs, being insubstantial, will not have a health stat, compared to a wall of earth)
[b]Range:[/b] (in meters)
[b]Size:[/b] (in meters, the dimensions of the jutsu. Can also be expressed in anatomical terms, such as 'an arm's length')
[b]Duration:[/b] (in posts)
[b]Cooldown:[/b] (how many posts the user must not use the jutsu for, in order to be able to use it again - inclusive)
[b]Usage Limit Per Topic:[/b] (how many times the jutsu can be used per topic)

[b]Health usage:[/b]
[b]Chakra usage:[/b]
[b]Energy usage:[/b]

[b]Visual effect:[/b]

[b]Additional effects:[/b]

[b]Requirements:[/b] (this include the WC to learn it. More powerful jutsu with more effects or stats than the base amounts. Likewise, requirements may include other jutsu or to be born into a specific clan, etc.)


----Elements----

There are 5 basic elements in the world of Naruto – Fire, Wind, Lightning, Earth, and Water. Each is strong against the one after it (for instance, Fire is strong against Wind), and weak against the one before it (Fire is weak against Water).

- The first element is free.
- The second costs 1000 words.
- The third costs 2000 words.

- The wordcount required is halved if taught the element by another character (this does not stack with multiple characters).
- If two elemental jutsu touch, if one of them has an elemental advantage, the jutsu with an elemental advantage breaks through the jutsu that is weaker, if the other jutsu is at least two ranks lower than the one with the advantage. For instance, a C-rank fireball will dissipate upon meeting an A-rank or higher water bullet.
- The exception to this is that if the size of the weaker jutsu is at least double that of the stronger one, then in this case: they will cancel each other out.
- You cannot get rid of elements without items/jutsu that are specifically designed to do so.


----Advanced Elements----

Sometimes the basic elements can be fused into an advanced element. These advanced elements sometimes are unique to only a few ninjas, or an entire clan.

- To learn an advanced element (all of which must be registered first), you need a training post/topic of at least 1000 words.
- This word count is halved if it is taught by another character who already owns that advanced element.
- Advanced elements are not affected by the elemental chart for strengths and weaknesses.


Advanced Element Application Form

Code:

[b]Name:[/b] (Name of Advanced Element, for instance, Ice)
[b]Combined elements:[/b] (In the case of Ice, this would be Wind+Water)
[b]Result/Effects:[/b] (Ice release allows the user to create constructs out of ice or freeze people)
[b]Requirements:[/b] (Anything that would be needed to learn this, besides the combined elements. In this Ice example, the character attempting to get Ice Release also needs to be part of the Yuki clan)


----Specialties----

- The first spec. is free.
- The second costs 1000 words.
- The third costs 2000 words.

- The wordcount required is halved if taught the spec by another character (this does not stack with multiple characters).
- Gaining new specialties works the same way as for elements. However, you cannot get rid of elements without items/jutsu that are specifically designed to do so - but you can, for specialties.
- Specialties can be changed at any time.
- However, any jutsu the character knew that required the lost specialty are not refunded, and are instantly lost. They must be re-learnt if the character switches back to their old specialty.
- Each specialty has a bonus, outlined below.
- To use a specialty's bonus, state that you are using the bonus where applicable in your post(s).

The Specialties learnable are:
- Ninjutsu
- Genjutsu
- Sealing
- Space/Time
- Medical
- Taijutsu
- Weaponry
- Puppetry.

Each area covers different areas of the Ninja Arts.

Specialty Descriptions and Bonuses
Spoiler:
 


----Rank-based Element and Specialty Caps----

- Academy Students, Genin, E&D rank Wanderers, are allowed:
-- 1 specialty
-- 1 basic element

- Chuunin and C rank Wanderers are allowed:
-- 2 specialties
-- 2 basic elements
-- 1 advanced element

- Jounin/B rank Wanderers and up are allowed:
-- 3 specialties
-- 3 basic elements
-- 1 advanced element


Last edited by Faye Ashikimoto on Mon Dec 15, 2014 12:07 am; edited 6 times in total
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Faye Ashikimoto

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Character Statistics
Health:
100/100  (100/100)
Chakra:
100/100  (100/100)
Energy:
100/100  (100/100)

PostSubject: Re: Jutsu/Element/Speciality Rules V1   Sun Dec 14, 2014 3:40 pm

Update: Added missing 'Learning Jutsu' section.
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Faye Ashikimoto

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Character Statistics
Health:
100/100  (100/100)
Chakra:
100/100  (100/100)
Energy:
100/100  (100/100)

PostSubject: Re: Jutsu/Element/Speciality Rules V1   Sun Dec 14, 2014 4:02 pm

Update: Added cooldown to jutsu template
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Faye Ashikimoto

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Character Statistics
Health:
100/100  (100/100)
Chakra:
100/100  (100/100)
Energy:
100/100  (100/100)

PostSubject: Re: Jutsu/Element/Speciality Rules V1   Sun Dec 14, 2014 4:18 pm

Update: Added in extra details about requirements when making jutsu
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PostSubject: Re: Jutsu/Element/Speciality Rules V1   

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